In development · Browser
Overdue
You repo implants for a living. Now they're coming for yours.
- Genre
- Retro FPS
- Platform
- Browser
- Style
- Neon cyberpunk
- Target
- 60 fps, always
The pitch
You're a repo agent. You kick in doors, pull unpaid cybernetics out of people who swore the check was in the mail, and clock out. Then one day the job ticket comes through with your own name on it.
Overdue is a fast, neon-drenched first-person shooter built on the classic formula — mazes of corridors, keycards, secrets behind walls, too many enemies, and not nearly enough health — with a sharper modern look and a very bad credit score.
Fight your way through a city that wants its property back, and keep your implants attached for as long as legally possible. Legally is doing a lot of work there.
How it plays
Classic formula, cranked
Fast strafing, big guns, secret walls, keycard doors. Everything you loved, with more neon and less mercy.
Repo-man premise
Every enemy is after something you're still paying off. Losing a fight has consequences. Mostly financial. Some limb-related.
Neon everything
A cyberpunk city dripping in pink and cyan light, rendered with a modern shine and a strictly retro heart.
Smooth as a fresh implant
Built to run at sixty frames a second, right in your browser. No install, no excuses, no refunds.
Final notice
Delivered by drone. Read aloud by the drone. At volume.
Dear Valued Customer,
Our records show your account is 90 days past due on the following items: one (1) left arm, one (1) right eye, one (1) reflex booster, and most of your spine.
A recovery agent has been dispatched. Our records also show that the recovery agent is you. Please cooperate with yourself.
Warm regards (not those ones), — Accounts Receivable
Your balance, itemized
Interest compounds every time you reload.
- Reflex booster (installed, overdue)₡ 12,400
- Left arm (currently holding the gun)₡ 38,900
- Right eye (needed to see this bill)₡ 21,750
- Late fees on late fees₡ ∞
When?
Overdue is overdue. We find this very funny and slightly concerning. It's in development now, and the devlog will show it off as it takes shape.
See it on the roadmap